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Devlog #17 – “Alpha to Beta”

Post has published by Simen Skogheim
As we are focusing super hard on bringing DragonEvo from Alpha state and into Beta – adding all the features we want to have in the game on version 1.0 – this is still an “in-progress” devlog. All the games and feedback from everyone playing is being fed straight back...
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Midweek Update #4

Post has published by Simen Skogheim
Another week, another midweek update! UI changes and under the hood Last week we added some cards to the market as well as a few gameplay tweaks. Currently we are working on some small interface changes and the CP feature, as well as adding more content in various parts of...
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Devlog #10

Post has published by Simen Skogheim
Beta? No… not really. But with so many new features we don’t know where to begin! Let’s begin wiiiiiiiith Chat bubbles! Bubbles! Bubbles! Everybody loves chat bubbles! Now your messages and taunts can be read by your opponent even when they don’t really want to. Speaking of taunts, you can...
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Devlog # 8 – Equipment and stuff

Post has published by Simen Skogheim
Equipment One of Dragon Evos biggest strengths has always been its way of mixing traditional TCG battles with well-known elements from RPGs and MMOs. We’re glad to finally be able to reveal another game element in this hybrid – equipment cards! Equipment cards are item cards from a wide range...
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Devlog #7

Post has published by Simen Skogheim
Vacation time has been good to us. Not only have we been sipping piña coladas on sunny beaches and worked hard on our tan*, we also made some priority changes for Dragon Evo. * There may or may not have been piña coladas involved. Noone remembers for sure. AI This...
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Devlog #6 – “vacation”

Post has published by Simen Skogheim
Hey everyone! We will be taking a short two week vacation, and new weekly devlogs will start up again once our HP is fully restored. A huge “thank you” to everyone who’s popping by the multiplayer lobby and trying out the game. Decks and characters will be reset every Sunday, but...
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