QoL & Stability update 2
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What a week!Last weekend and the week that went by have seen the biggest surge of new players since we released DragonEvo. Not only did we have to unlist our mailservers from spamfilters who supsected us for being a spambot, we also had to scale up the server just to...
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Update: Itch.io release, QoL & Stability
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1.1 - Canopy Owl was finally released last weekend with our beautiful new battleboards. This weeks patch is focusing on QoL improvements, bug fixes and some card balancing. We have also been working a lot on the server side of things, for better stability and translation support, but there's not...
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1.1 – Canopy Owl release
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Initially aiming for March, 1.1 - Canopy owl was delayed slightly, but for a very good reason. Not only are we bringing you new cards, updated adventures and some minor visual changes, but we are releasing a completely new "Battleboard" for DragonEvo and a brand new tutorial system. We couldn't...
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A game is born – part 1
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"I'll make a Game!" That was my first idea for DragonEvo back in 2006/2007. A full AAA RPG game. I had many ideas back then, but alas, other than DragonEvo, I fear many of the ideas did not surviveBeing young and full of energy I tried really really hard, for...
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February update
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With Frozen Fish having been out for a few weeks now and tons of awesome feedback coming in, we're hard at work improving the "first player" experience and polishing up the current features. We also have a lot of cool things to show you in future updates, but we want...
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Onward & upward
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Phew... what a week it has been for us. We received a ton of useful feedback from you after our initial release and we have been working like a Faewryn on the docks of Tarankota to patch up game breaking issues while also polishing a few doorknobs here and there....
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