Devlog #4 – 2016
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Hello, everyone! Welcome to another weekly development update. Early Access! Woops, that slipped out early. Anyways, read on! Focus this week has been stability, balancing, rebalancing, bug fixing, polishing and rebalancing again. Early Access! It’s hard to keep it inside. We are going online tonight, Monday 4th, and we really...
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Devlog #3
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Hello, everyone! Welcome to another weekly development update. The focus this week has been two-fold: getting the game into a state where we can start inviting early alpha tester to join in our playtesting, plus adding initial support for playing the game on mobile devices. Character creator One part of...
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Weekly development update – #2
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Hola, everyone, it’s Daniel again! So, I guess you’re pretty excited about the weekly development update? Sure you are! This last week-and-a-half we’ve spent mostly getting the beta ready to ship – and actually launch it. For the beta, we’ve moved on from the cheap web-host solution and are instead...
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